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Tony

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Tony last won the day on November 20 2014

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About Tony

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    I Invented Random

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    zeebuzzy
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    zeebuzzy
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    dragonwire24

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  1. the link just takes me back to this same post. nevermind must copy the link
  2. Tony

    Grand Theft Auto 5 coming to Wii U in 2013

    please dont reply to old news
  3. Tony

    Please Welcome our new Staff!

    congrats, i thought they were a staff for two years now
  4. @Skitz - We had the common key posted right after it was released. [Hidden Content] It just got buried in the massive amount of posts Tony makes. The other keys have been posted on DU as well. I don't feel like digging through a ton of posts to find them. Either way, it's good to see them all in one post. Haha , anyway .... I wounder if I should even mod the wiiu Those are keys/hex keys, if you get them, you're a king of hacking Wii U, because only few(3 to 5 persons) who have those keys The most important key in all of those is the "common key", you need this key in order to "decrypt Wii U games/hack the Wii U/make exploits" And you're lucky because you "viewed this thread/registered in Dark Umbra" can't wait.... I might might not hack the wiiu though.. but i might have to since i wanted to play fatal frame JP wiiu game
  5. r1236 Push in r1235 internal update menu and window's install. Added used libraries to / branches / libs / You Need to "make" and "make install" both libsicksaxis and to compile libupc USBLoaderGX r1235 + r1235 * Added WiiU pro controller support. Some menus or buttons might not work. (Thanks Airline38) L3 + R3 to shutdown the pad. * Added PS3 controller over USB support, requires loader's IOS to IOS58 set. Button mapped as Classic Controller. * Added a fix WiiU Auto appearance based on current WiiU setting. * Added a WiiU Widescreen switcher in Features menu. Nintendont: * Fixed detection for nintendont v2.263 + 2294 issue * Added a WiiU Widescreen setting. 2296 issue Default value based on current WiiU aspect ratio settings. * Added a setting to choose Nincfg.bin behavior at launch after 2297 Always delete; Always create; No changes. * Removed unused game specific settings section (MGS2) * Renamed MCEmu ON setting to Multi * Added feature launching Disc * Added user prompt to select MCEmu Where Should Be Located When using Disc launching. The device is self-detected if Gamecube source setting is set to SD or Main (USB) only. * Changed the type to prompt warning if Nintendont Version detection fails. [hide][Hidden Content]]
  6. [Hidden Content] Hey Guys, I did some investigation on my Wii U Pal (i also receive Monster Hunter Wii U Jap) it's more for testing purpose, so i maybe find a way to launch the NTSC-J/US games on Wii U Pal... the Wii U just read a specific part on the CD to check which region are on it but this lock are pretty useless when you use a switch CD under the Wii U Menu, you can try yourself (3 method and one software version that i work on it) First method : 1- Insert a Pal Game on Wii U 2- Launch the Pal Game 3- Eject the Pal Game during the first sequence of boot (when you see the wii U logo blinking on the left hight corner) 4- the Wii U Boot is locked to the Pal Game Sequence 5- Insert a NTSC Game Wii U 6- The NTSC should boot after few seconds Second Method : You need to Open the Wii U 1- So Open the Wii U 2- Insert a Pal Game (wait for while the time is loaded under the wii U menu) 3- Take of the Pal Game CD and insert fast the NTSC game 4- Launch the Game and it should load the NTSC Game Third Method (Software part) I'm working on a software part (i find a exploit on the Wii U that can load some specific stuff) it's too early to talk about a full support exploit on the Wii U but i'm working on it. I'm only interested by unlocking the region of the Wii U and also unlock the stupid Gamepad Wii U lock. source: gbatemp I'm not going to try this since I don't have PAL wiiU game anyway and if it doesn't work , waste of time buying the game too. I think someone just created video for this but I copied and paste the text from gbatemp forum... video is worthless and I might remove it haha.
  7. Troubleshooting the most common installation problems. In this brave new connected world, there are few things more arduous than waiting for a progress bar to reach 100%. It's a necessary evil, but there are ways to minimise your mental torture if you know how. Here's a few ways to speed up the installation process and troubleshoot any common problems you might encounter along the way. Sometimes Xbox Live can interfere with the from-disc installation, and can even slow down the entire process. To speed up the root installation and avoid the risk of any delays, disconnect from Xbox Live, install the game and then reconnect to Xbox Live. Here's how you do it: In this brave new connected world, there are few things more arduous than waiting for a progress bar to reach 100%. It's a necessary evil, but there are ways to minimise your mental torture if you know how. Here's a few ways to speed up the installation process and troubleshoot any common problems you might encounter along the way. Sometimes Xbox Live can interfere with the from-disc installation, and can even slow down the entire process. To speed up the root installation and avoid the risk of any delays, disconnect from Xbox Live, install the game and then reconnect to Xbox Live. Here's how you do it: 1. Disconnect your Xbox One console from Xbox Live by either unplugging your ethernet cable from the back of the console or select "Disconnect Wireless" from the Network sub-menu in the console's Settings section. 2. Power cycle your Xbox One console by holding down the Xbox button on the front of the console for ten seconds. 3. Restart your Xbox One console and let the game install. 4. Reconnect to Xbox Live. Be aware that you may be prompted to install an update for the game after you reconnect to Xbox Live. When you first insert a game disc into your console, it'll check to see whether the game is already installed. If it isn't, you'll be prompted to go ahead with the install by going to My Games and Apps, and manually selecting the game that you want to use. Once the process has begun, you'll see the progress bar just below the game's logo. You can also prioritise or pause downloads from the My Games and Apps menu to make sure the download you want is the one that finishes first. If your on-disc installations are running smoothly, but you're having problems downloading or installing a game or app directly from Xbox Live, first off make sure that you are connected to the internet, to the service and signed in with the profile that originally purchased the content. To do this go to the console's Settings menu, select Network, and then under Current network status, you'll be able to see whether you're connected to Xbox Live and the strength of your local connection. Then, make sure that you have enough space on your hard drive to install the content. If everything is a-ok and the download still isn't finishing up, you may have to do a little further digging. I've recently had apps get stuck on 100% download and still fail to install. If this happens, the trick seems to be to uninstall the app entirely, search for it again from the online Store, and starting the download again from scratch. If you're still stalling, go to your notifications at the left of your home screen (or simply say "Xbox, go to notifications" to go straight there). Double-check to see if there are any notifications about low or unavailable hard drive space - the console should alert you when you're running low. If there is one there, you'll have to delete something to free up space. To do that, go to My Games and Apps, select the ones you want to delete, press the menu button whilst hovering over its icon and select uninstall. Whilst choosing items to delete, bear in mind that games will take up way more space than apps. source totalxbox
  8. r1229 Changes: * Updated DIOS MIOS (Lite) detection up to v2.11 * Homebrew's AddBootArgument () function now Accepts struct as arguments (Thanks Fix94) Nintendont: * Always delete previous file nincfg.bin When Launching a game. * Added Argument Booting method for nintendont v1.98 + (Faster booting, no nincfg.bin file written to device) * Added "Nintendont Update" option in menu features. Issue 2260 [hide][Hidden Content]]
  9. Tony

    Looking for Just Dance 2014 DLC wads

    thanks did you test it out yet and is all the dlc free? the one i have stop working and the new dlc not free.
  10. Tony

    Looking for Just Dance 2014 DLC wads

    thanks did you test it out yet and is all the dlc free? the one i have stop working and the new dlc not free.
  11. As much flak as Microsoft receives for the blunders associated with the Xbox One, there's one thing that they did and did well right from the start: the new controller kicks major butt... big time butt, complete butt. If that doesn't properly describe to you how good the controller is, I can sum it up with this superlative: The Xbox One controller is righteously awesome. Now because of this, a lot of people would love to upgrade from the typical wired or wireless Xbox 360 controllers they've been using with their PCs (which are simply plug-n-play compatible, so anyone with a play-and-charge kit and a wireless receiver can simply plug the controller in and you're good to go), but Microsoft doesn't have any plug-n-play drivers available for the Xbox One controller. In result, Xbox One controllers aren't readily compatible with PC. Another problem is that due to the change in the way the cables work, you'll also need a special micro-USB cable to plug into the controller. And take special note: it's a micro-USB cable not a mini-USB cable. If you try to use the latter it won't work. Anyway, enterprising software design aficionado Lucas Assis – the creator of X360ce, a software wrapper that allows you use any controller for PC games specifically designed for use only with an Xbox 360 controller – has updated his Xbox 360 controller emulator to better support the Xbox One controller. If you have a USB compatible cable with a micro-USB plug that fits into your Xbox One controller (and you might have a spare if you have a charging cable for any smartphone that isn't the iPhone 5 or higher). You can simply plug the Xbox One controller into your PC and then proceed to follow the instructions in the video below. [Hidden Content] GAMING BLEND How To Use An Xbox One Controller On PC By William Usher 2014-04-19 16:59:38 discussion 31 Comments As much flak as Microsoft receives for the blunders associated with the Xbox One, there's one thing that they did and did well right from the start: the new controller kicks major butt... big time butt, complete butt. If that doesn't properly describe to you how good the controller is, I can sum it up with this superlative: The Xbox One controller is righteously awesome. Now because of this, a lot of people would love to upgrade from the typical wired or wireless Xbox 360 controllers they've been using with their PCs (which are simply plug-n-play compatible, so anyone with a play-and-charge kit and a wireless receiver can simply plug the controller in and you're good to go), but Microsoft doesn't have any plug-n-play drivers available for the Xbox One controller. In result, Xbox One controllers aren't readily compatible with PC. Another problem is that due to the change in the way the cables work, you'll also need a special micro-USB cable to plug into the controller. And take special note: it's a micro-USB cable not a mini-USB cable. If you try to use the latter it won't work. Anyway, enterprising software design aficionado Lucas Assis – the creator of X360ce, a software wrapper that allows you use any controller for PC games specifically designed for use only with an Xbox 360 controller – has updated his Xbox 360 controller emulator to better support the Xbox One controller. If you have a USB compatible cable with a micro-USB plug that fits into your Xbox One controller (and you might have a spare if you have a charging cable for any smartphone that isn't the iPhone 5 or higher). You can simply plug the Xbox One controller into your PC and then proceed to follow the instructions in the video below. [Hidden Content] The video above instructs you on how to install the necessary driver so that your PC can actually read the input from the Xbox One controller, as well as how to feed rumble instructions back to the controller. Of course, you're not quite done just yet. After installing the Xbox One controller, you'll need to copy over the xbox360ce program or configuration files into the binary folder of the game you would like to use your Xbox One controller with. As showcased in the video above, you simply copy the necessary contents of the controller files (which should include the executables and configuration settings) and place them in the same directory as the exe files to run the game. For every Unreal Engine-based game (like Borderlands) you'll find it in the “Binaries” folder. For Source Engine games, you'll find it in the “Bin” folder. For every game you play, you'll need to copy the appropriate xbo360ce files into the folder with the exe file(s) to make use of the Xbox One controller. You can grab the necessary files right from the description of Lucas Assis' YouTube video description as well as the base driver files from right here. Of course, you'll want to use the method at your own risk. For those of you who live by the rule of caution, you can wait for Microsoft to release an official driver to support the Xbox One controller... but that could be a long ways off. [Hidden Content] source cinemablend
  12. Tony

    [MF] DvdFab 8.2.0.5 final

    thanks, forgot to thank you
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