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Found 5 results

  1. Growth in digital has seen video games overtake movies as the most lucrative entertainment medium in the UK. The figures published in the ERA Yearbook 2012 shows that despite faltering physical sales, digital downloads and apps meant UK games market sales reached £1.92bn in 2011. That’s well ahead of video on £1.8bn, and music which is on £1.06bn. Games accounted for over 40 per cent of the entertainment market. However, for the first 11 weeks of 2012, sales of physical DVDs and Blu-rays are double that of games. Even with the inclusion of digital, video is still No.1. “This is a dramatic time for the entertainment market,” said ERA director general Kim Bayley. “It’s a historic development for games to overtake video, which has long been the biggest entertainment sector. But sales so far this year suggest video is not going down without a fight.” Overall games, video and music sales dropped 3.3 per cent to £4.8bn. Source: Christopher [email protected]
  2. lostbhoy

    Videogames Used To Be Hard

    Not that this really needed proving (not to me, at least), it’s good to have decent support to wave in the faces of those who insist otherwise; videogames used to be pretty hard. As I said, this is far from ‘news’ to a lot of us, but seeing the gory details is damn interesting. Belgian Scientists from the Free University of Brussels have sat down with older games and analysed their difficulties. The games are all classic Nintendo games, which most notably include Super Mario Bros and first generation Pokémon. The study, which is available as a free PDF (link below), includes screenshots, diagrams and a to b explanations of the puzzles and problems in the games. The report is only 21 pages long, and I recommend you give it a quick read when you’re bored. [Hidden Content]
  3. Researchers at the University of Rochester found that decision making is greatly improved with those who play action-based videogames. And I mean greatly improved; they found that decision making times by action gamers were 25% higher than others, without sacrificing accuracy. ‘Practiced’ gamers were able to pay attention to more than six things at once without getting confused, while the average non-gamer can usually only follow four. I can attest to that; anyone who obsessively played The Sims with a household of four employed Sims will know how hectic even that can be, never mind the ‘surrounded by a group of individual men moving around the map and firing at me at once’ mayhem of an online shooter today. Studies also found that female gamers were better able to mentally manipulate 3D objects, an attribute usually handed to men. It’s always interesting to see the various institutes that conduct these studies regarding videogames and looking at their results compared with their intentions, and I’m waiting to read that catching Pokémon does increase sexiness. source: University of Rochester
  4. This is a new song I recorded with some friends called "Naked" [Hidden Content] Feel free to use it for any projects you are working on!
  5. Bloomberg reports that Nintendo is facing increasing investor pressure to develop titles for the iPhone and other platforms. The rift highlights the dilemma President Satoru Iwata faces as consumers shun Nintendo devices to play games on iPhones, iPads and Facebook Inc.’s website. The flop of the 3DS debut prompted the company to slash prices 40 percent in Japan starting today, the first time the games developer has resorted to such a move within six months of a product’s debut. Nintendo has seen very poor initial sales of its new 3DS platform in the face of slumping DS and Wii sales, resulting in the announcement of a quarterly loss of $328 million late last month. In reaction, Nintendo has slashed prices of its 3DS in order to promote sales, but Bloomberg reports that investors want a more dramatic shift in strategy. Nintendo's stock, which is currently near a 6 year low, saw a big boost after news last month that an affiliated company of their's, Pokemon Company, announced plans to release a Pokemon-themed iPhone game. Nintendo was quick to deny that they had any involvement and that Nintendo had no plans to bring titles to external platforms. Their stock subsequently saw a corresponding drop. Alternatively, some have suggested that Nintendo should "buy its way into" the smartphone platforms by acquiring companies and technology or developing their own. Mobile applications and gaming have seen huge growth over the past few years, clearly impacting both Nintendo's and Sony's portable gaming systems. In line with that interest, a number of major acquisitions have taken place with iOS-related gaming companies such as Ngmoco, Open Feint and Chillingo. Despite these trends, according to Bloomberg, Nintendo President Satoru Iwata has said that Nintendo will only make titles for its own products as long as he's in charge. Source: MacRumors I personally agree with Iwata. I think that instead of focusing on other platforms like Apple's iOS App Store, they should focus on developing fantastic core titles for their current and upcoming platforms, like Mario, Zelda, and Metroid. Along with 3rd party support, that should get Nintendo back to their old dominating ways. Developing for other platforms will only fragment growth on actual Nintendo systems, and is just a "quick fix" for Nintendo profit wise. That's just my opinion though, so what do you guys think?