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Good day. I just installed Smash Bros U using reinx but it isnt showing in the menu so i cant play it or delete it. The instalation finished but it said that it failed, but the storage space is still occupied. Do i have to format everything or what options do i have? Can i open the switch internal memory files and manualy delete the smash files?
Already solved - Well, just did it. Realised it really was a different region update/game problem. Hello guys I'm trying to update Darkest Dungeon Ancestral Edition So i wanna know how to properly install a game update? Got Darkest Dungeon at 1.0.2version and installed via TINFOIL, than installed its update to 1.1.1version with TINFOIL, but now i have two instances of the game,one states i need the software to play, the other is the game i had before in the same version as before. If it is this way a update should be installed, does the update itself doesn't match the game, like a different region game/update? Helps please, and thanks.
First go download uTikDownloadHelper.exe [hide][Hidden Content]] Save it in a new folder on your desktop or cut/paste the exe into a new folder on your desktop. You can name the folder whatever you want. Next, download ANY tik for any game you would like, ...that matches your console's region (usa, eur, jap) Right click the .tik file and hit open with... Then choose default program. Now hit browse, click desktop. find the folder you have uTikDownloadHelper stored in and select the exe. (MAKE SURE "Always use this program" is selected) Now hit ok... It will ask to select a folder, hit make a new folder and name it after the game you want. Now Every time you click a tik file you downloaded here, uTikDownloadHelper will automatically start up, ask you to select a folder and download everything you need to install... directly from Nintendo!! No more megaupload, no more rars, no more waiting for someone to upload the whole game when you have tiks and most of all, SAFE files to install..
So you downloaded an update or DLC for a Wii U game to use in CEMU, but you have no idea what to do with all those files. Thankfully, getting everything set up is not that complicated. Updates: First things first: You need to decrypt the update/DLC before you can use it in CEMU. There are many ways to achieve this, but if you already have the update files, the most efficient way is to use a tool such as CDecrypt 1.0b. Once CDecrypt has finished its work, you should be left with three decrypted folders: code, content, meta. Perfect! This content is now in a format that is readable by CEMU, but you're not finished yet. In order for CEMU to recognize and load the content, we need to copy the decrypted content into the CEMU folder under the \mlc01\usr\title\00050000\XXXXXXXX directory. The directory you paste your update folders in must be named to coincide with the Wii U Title ID. You can find these at the Wii U Title Database. Each game has a unique title ID, formatted as such: 00050000-XXXXXXXX. In order to know what your folder must be named, find the game you're looking for in the Wii U Title Database list and use the last 8 digits of the title ID. Here are some examples, using The Legend of Zelda: Breath of the Wild: C:\Cemu 1.8.0\mlc01\usr\title\00050000\101C9300 (for JPN) C:\Cemu 1.8.0\mlc01\usr\title\00050000\101C9400 (for USA) C:\Cemu 1.8.0\mlc01\usr\title\00050000\101C9500 (for EUR) DLC: DLC must be decrypted in the same way as update files. After they are decrypted, you will again be left with 3 decrypted folders: content, code, meta. These DLC files (not updates!) go under an additional folder named "aoc" under the update directory for that title. For example, if you were to install the Language Pack DLC for The Legend of Zelda: Breath of the Wild, you would place the folders under this directory: C:\Cemu 1.8.0\mlc01\usr\title\00050000\101C9300\aoc (for JPN) C:\Cemu 1.8.0\mlc01\usr\title\00050000\101C9400\aoc (for USA) C:\Cemu 1.8.0\mlc01\usr\title\00050000\101C9500\aoc (for EUR) And that's it - launch the game after doing the above and the update and DLC will automatically be applied when the game is loaded.