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Found 7 results

  1. nanashinoappuri89

    Fast Striker

    Can someone be as kind as to dump this, when it releases October 16. please? Thanks in advance!
  2. So far every game has been running properly but this one, i've tried disabling different plugins and applying the update but nothing seems to be getting it to work currently Details: It is nondprm and I do have the plugin installed The error that comes up is (C2-12828-1) Henkaku is properly installed. I'm also using sd2vita with the SD as my ux0. Your my only hope D=
  3. Sony has taken PSP game Everybody's Tennis down from the PSN store following reports that the Vita-compatible release allows pirates access to the console through an exploit. MotorStorm Arctic Edge was also recently removed from the store, prompting speculation that it was for the same reasons. PlayStation hackers have claimed that both titles allow a software trick to be used that gives access to the handheld's core functionality. As pointed out by homebrew blogger W.Ololo, however, the authors of the hack claim that it only allows users to run homebrew games and cannot be used to play pirated PSP or Vita releases. The letter, in which the creator details the hack, is actually pretty hilarious. [Hidden Content] source:edge via Wololonet
  4. WhiteShad0wX

    PS VITA Encryption Flaw

    source: ps3hax.net
  5. Sony saddles Vita with expensive, proprietary memory and short battery life By Ben Kuchera | Published a day ago The PlayStation Vita is launching on December 17 in Japan, while those of us in North America still don't know when it will be appearing on store shelves here. Sony has announced that 26 games will be available for the system at launch in Japan, along with a wide array of peripherals... including proprietary memory cards. Keep in mind, the system has no built-in memory, so if you'd like to use downloadable games, movies, or music, you're going to need to buy into Sony's proprietary format. Battery life has also been shared via a press release, and if you didn't like the 3DS in this regard you'll be just as happy with the Vita. Here are the sizes of the memory sticks that will be available, next to the price in Yen and then an approximate value in dollars. Buckle up. Memory Card 4GB ¥2,200 $29 Memory Card 8GB ¥3,200 $42 Memory Card 16GB ¥5,500 $71 Memory Card 32GB ¥9,500 $124 Those prices are something else, and show the value of using your own proprietary formats; if Sony allowed the system to use standard memory in its system, you could buy a 32GB stick for around a third of that price, if not less. Depending on the size of the more expansive Vita games with high-quality textures, we could be looking at a substantial premium if you download the games, after taking into account the high cost of the memory you'll need to buy for storage. Sony has also released information on the system's battery life: Game: Approx. 3-5 hours Video: Approx. 5 hours Music (in stand-by mode): Approx. 9 hours This is with the screen at the default brightness, Bluetooth turned off, and headphones used for audio. This isn't great, but the Vita has some tremendously powerful hardware running under the hood to push the level of graphics, so that's not unexpected. We'll be buying a third-party battery pack. None of this is exactly surprising, but it remains disappointing. ************************************ The battery i can live with...but we are just hearing memory cards death rattle, a new memory format is nothing but an old fashion Sony money grab. I will continue not buying any "new" item from Sony for me or mine and would recommend everyone to join me.
  6. Wii U and PS Vita share the same next gen DNA Playstation portable will be used as a PS3 controller IT SEEMS the question of whether Nintendo's latest console and the upcoming Sony handheld are direct competitors has been answered. The Playstation Vita, tipped for release this October, will have the capability to double up as a controller for its bigger high definition (HD) brother, the Playstation 3 (PS3). This development places it almost directly in line with the WiiU joypad. Both devices also have large touchscreens, analogue joysticks, built-in accelerometers, gyroscopes, speakers, front-facing cameras and microphones. It's unclear whether it was his intention to mimic the Wii U's E3 announcement presentation, but speaking at the 2011 Develop Conference last month, Sony Europe R&D manager Phil Rogers certainly appeared to be reading from the same page as Nintendo's US president Reggie Fils-Aime. According to Eurogamer, while reading off a list of "boring" technical facts Rogers said, "You could drive a display from a PS3 game, for example. The PS3 can send data down to Vita and Vita can display it. You could use the unique features [of Vita] - gyroscope, touch front and back - as a control device for a PS3 game." "You can run software on both devices and use the network to sync the game states. And that's pretty good, because you then have the processing power of PS3 doing that work, Vita [doing] fancy graphics - however you want to do it. You're not sacrificing the PS3's CPU to be able to have a rich experience on Vita." Amazingly, cross-platform play is also a possibility. Loading up Wipeout 2048 on a Vita and Wipeout HD on a PS3, Rogers showed how the two systems connect over the Playstation Network and allow simultaneous play of the two games on very different systems. According to Rogers, Hustle Kings will also support this cross-platform experience on launch. Remote Play, a system of watching video output from the PS3 on the Vita, will feature alongside a bolder development known as Continuation Play, whereby a gamer will be able to start playing a title on the PS3 then take the game on the move using Vita. "We have a system called Title User Storage, which allows 1MB of data on our servers for games. And that can be accessed on both platforms; you can access that same data. You can save your game on PS3, go over to Vita, pull that data back and swap it between them, so you can play a game at home, take it on the train and continue." So far, the role playing game Ruin is the only other title announced as supporting Continuation Play, but with so many ports constantly being released, how long will it be before we see people continuing their game of Batman: Arkham City on the bus? All this certainly represents a nod to the capabilities of the Wii U teased at this year's E3 Expo. Is this just another example of the other consoles' reactionary approach to Nintendo's innovation or genuine creative thinking from Sony? Source: Eurogamer